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Rampage test harness

The cabinet’s simulation and drawing, with controlled scenes and live state. Movement/demolition scenes have no defense fire. Start paused; resume to play.

PAUSED · CLIMB · SMASH · JUMP CLEAR

Position: 68.0, 440.0Wall: noneHealth: 100Score: 0City: 1Phase: playingProjectiles: 0

Arrows/WASD: walk and climb. Z/Space: punch. X: jump. Hold toward the wall + Up to grab it. At the top, hold toward the building + Jump to land on the roof. To jump away, release direction or hold away. Every floor takes three punches. Punch exposed food to eat it.

Manual checks: climb and stop; reverse; jump away; jump onto a roof; smash every floor; escape the collapse; clear the city; pause while holding controls, then resume; Replay after damage. Compare keyboard with two-finger touch.

Live simulation state
{
  "scene": "movement",
  "monster": "george",
  "city": 1,
  "score": 0,
  "time": 0,
  "phase": "playing",
  "transition": 0,
  "player": {
    "x": 68,
    "y": 440,
    "vx": 0,
    "vy": 0,
    "facing": 1,
    "climbing": null,
    "health": 100,
    "invulnerable": 0,
    "punchCooldown": 0,
    "punchFlash": 0,
    "detach": 0,
    "jumpHeld": false
  },
  "buildings": [
    {
      "x": 148,
      "width": 124,
      "roof": 190,
      "floors": [
        3,
        3,
        3,
        3,
        3
      ],
      "phase": "standing",
      "collapse": 0
    }
  ],
  "projectiles": [],
  "food": [],
  "defenseClock": 3,
  "defenseVolley": 0,
  "message": "CLIMB · SMASH · JUMP CLEAR",
  "messageTime": 3
}
Original arcade audio · five gameplay excerpts

The original arcade game has no music soundtrack. These short recorded effects can include overlapping game noises. The collapse cue reuses recorded debris; clean isolated eating, weapons, start, death and city-clear cues remain unavailable. Resume the scene to audition sounds.

Sprite sheet · George / Lizzie / Ralph

Columns: idle, walk A/B, climb A/B, jump, punch recovery/contact, wall-punch recovery/contact, hurt. Each sprite shares a fixed foot anchor. Scroll sideways to inspect at native resolution.

George, Lizzie and Ralph in eleven animation poses each